Inspirations

Writing about my inspirations is one of the hardest tasks I could take on. There are so many references in my creative persona that I might fall on the tl;dr category. From Power Rangers to Gilles Deleuze , these are the best artist and work pieces that shaped my career.


reality and interaction

Keiichi Matsuda defines himself as a critical designer. His Hyper-Reality work is one of the most interesting and scary visions of the future I have ever seen, bringing a nice perspective to the near reality we face ahead. His work is also hyper detailed and creative

Can I start again?


texture

My first contact with Friederike von Rauch‘s work happened on a small exhibition about rising German photography in Brazil. His photographs have been a great source of inspiration for me ever since. He captures soul and balance within the most exquisite scenarios such as abandoned places and construction work sites.

 

Mauro Piva (Brazil, 1977) , Jose Carlos Martinat (Peru, 1974) and Sergej Jensen (Denmark, 1973) are also great sources of inspiration to me:

Lygia Pape (Brazil, 1927) was born in Nova Friburgo, the same little swiss colonized town from which I come from. She is one of the precursors of what would eventually be named a Neo-Concrete Brazilian movement, a regionalized reaction to the orthodox Concretism, and I am proud of sharing some roots with this amazing artist.

 


diagrams, studies

Peter Eisenman is an American architect who believes architecture should be written and thought before built. He also believes in the power of the diagram, and as an precursor and thinker of late 1960’s deconstructionist movement he used it not only as a tool to display information but also as a way to think his work through. Eisenman’s works are complex and deep in both meaning and technique.

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Eric Wong‘s work on Lexicon for Cohesion is an incredible work of illustration, diagramming and critical thinking. He tries to build a new asset of modular units for London’s urban grammar:

His illustrations are also incredible and extremely detailed:


shapes and harmony

Masaru Katsumi and Yusaku Kamekura‘s team work on Tokyo’s Summer Olympics design manual is one of the most outstanding endeavors in graphic design up to now, in my opinion. From color harmony to icon usage and logo design their work is something to remember, and even though I wasn’t even alive to appreciate it back then I have studied their work exhaustively.

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Otl Aicher‘s designs on Munich’s 1972 Games are also a genius take on composition, color, and typography.

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 thinking outside the box

Fake Industries Architectural Agonism is a multidisciplinary studio who was a finalist in the competition to build the new Guggenheim museum at Helsinki. Their proposal is very simple yet extremely mind blowing: the museum is composed by exactly 47 rooms of equal size but with very different climates, ranging from extremely cold to extremely hot. They aim at building a museographic experience by different temperatures, playing catch up with the very different climates present the city and embracing its urban features.

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rhythm and sequence

Mate Steinforth is a young motion designer from Berlin whose works never cease to astonish me.

 

Antibody‘s main title for HBO’s show Westworld hit me like a rock since the first time. There’s no need to go further than calling it astonishingly beautiful :


I blame music videos for my passion about the creative industry. Syncing, repetition, rhythm – there’s a stranger power to them. They can rebuild, transform, reshape the meanings of a song. The music video for “Days” is one of the best examples of this transformation in my opinion. With a low budget and sharp, precise editing, the video makes Creep‘s Brooklyn based synths a masterpiece, taking Romy Madley’s voice to a haunting tone.


There’s nothing so spontaneous as German electronic music, with its underground, freedom driven mind set and burning clubbing scene. Seems like 360 virtual reality videos are a thing these days, but nothing compares to Moderat‘s work on their song “Reminder”. The whole thing looks like a textured screen recording of a game play, but there is a deep underlying narrative, subtle and moving regardless.

 


Last but not least, I would like to share Fafa’s Photoshop tutorial. It’s a great learning source and I can swear you’ll learn a lot from this guy.